Then you get to use your roster, and MM becomes very viable. This could end up being very valuable in keeping Cara alive. Chirrut - Chirrut seems to be a bit lackluster. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. Alliance Chancellor. Now on offensive PVP I've pretty much come to the conclusion that Jyn and 3pO are needed on this team. If Chirrut is there, nest can solo, and I’m sure there are iterations of squads that include vader and or wampa that can probably crush this squad, not to mention Jawas. This is a fun team but gets wreck by a solo Nest or Traya. What? Biggs gives a random ally crit damage up on basic. Additionally bringing Lando/Wedge may have value here. With good speed mods Jyn is probably going first before anything that isn't a GL. 85. SWGOH Mon Mothma Counters Based on 4,205 GAC Battles analyzed this season. 84.5k members in the SWGalaxyOfHeroes community. Biggs - Biggs pairs well with Wedge, also gaining his bonus speed/offense. This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. She's not only the fastest in the faction, she's #7 in the game excluding GLs. Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Out of Faction Interactions: There are just two out of faction interactions that I believe are worth considering. Between these 2 special attacks, Jyn can take a lot of turns. That's another 7 turns with each one potentially dishing out 25% TM. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. Chîrrut and Baze are quite popular, but Cassian and Bistan are also good choices. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. SLKR Counter with Vader and Stormtrooper #342 opened Dec 18, 2020 by bobbybaxter Mon Mothma Lead Counter with Jawas (Mon Mothma is now in top 25 GAC Def Meta) What will likely counter Mon Mothma lead RF teams? She also has very high protection at 69k. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. © Copyright > SWGOH.TV. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. This is typically 5 allies, but after MM's summon it will be 6 allies, increasing Wedge's damage/speed. She interests me because she revives an outdated dead part of the rebel faction that many people were forced to in part gear up due to the past rebel fleet meta. X. Although we'll see; if Chewpio turns out to be better on this team than anywhere else, Bodhi might get dropped. Bistan's 1st special gives himself Frenzy for 4 turns. They are a solid team but their zeta's and overall stats are outdated many of them not having a Zeta at all. No way nest could solo this. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. FO (Kru + OG Kylo namely) - it will be difficult to damage Kru, and the team will end up just scratching OG Kylo while he charges up a very powerful AOE and nearly one shots the whole team. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. Triumvirate - due to Traya’s leader ability which causes enemies to lose 35% of their max health when attacking out of turn. Mon Mothma is a creatively designed character who was released in July 2020, just a few weeks after another fantastic character design in Threepio & Chewie.Her role in SWGoH is to breathe life into a dead segment of the Rebel faction as the Rebel Fighter category was … He also has an easier revive precondition, he just needs any buff, which he should have constantly. K-2SO - K-2SO may have a valuable contribution to this team. Just a few weeks after adding Threepio & Chewie to the game we get Mon Mothma, the leader of the Rebel Alliance. Frenzy will allow Bistan to gain 100% bonus TM each time an ally uses a special ability, so you could line their speeds up so Bistan is fastest and each ally is 1 speed slower, so Bistan will take 5 turns back to back, feeding TM to the team through Pao and HRS. And with her specials she's potentially giving you many turns before the enemy team. SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. Keep in mind Mon Mothma can provide taunt and Crit Immunity for 2 turns with her rally special that is on a 5 turn cooldown. Draw out your opponent and crush them. 3v3 | Mon Mothma with Cassian & K2SO counters General Grievous | #SWGOH | #Counter Series | ... 3v3 | Mon Mothma with Cassian & K2SO counters General Grievous | #SWGOH | #Counter Series | Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. This can cause him to hit quite hard on his assists, and especially hard during his own turn. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. Cara would be needed for the constant taunt and TM reduction. Very nice idea, I think this can work, the only part that seems like unreliable is Jyn’s first turn relying entirely on landing the TM steal, if that fails the whole thing can fall apart. I think both of those options have a lot of potential. Join Lootcakes with my special link to earn gift cards for sharing your receipts when you whale on Free-to-Play games! You can delete characters very quickly. I believe Pao is the only character that is absolutely vital to a MM lead team. I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. Seen 16264 Win % 87.8% Mon Mothma Counters. But the difference is magnificent. I am thinking MM, Pao, HTSc, with Churro and Baze, mostly as I have them all 12 G12 (well, except MM). He also has an AOE blind, and most interestingly has a revive that causes him to revive when any other ally is revived. I don't have to worry about losing tickets or my arena climb. GAC S eason 14 - 3v3 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 22 Win % 100% Avg … (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Pao with zeta, Bistan HR Scout, and running Cara dune for crowd control S1. Jyn has the highest speed of anyone in the Rebel Fighter Faction, she is faster than Mon Mothma (161 base speed), and Cara Dune (177 base speed). Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. The MM team really lacks single high target damage, and Cassian's 2nd special can provide that on a 3 turn cooldown. What bothers me about Jyn is that she hits like a noodle... there are tanks/healers or support character which hit harder. It may be worthwhile to bring SRP to get offense down on Boba/Jango. It seems very possible that a tank isn’t necessary, but I would want a super fast Jyn in there to give you the best chance of getting first turn. Ideal Mod Setup for SWGoH Baze Malbus: Baze Malbus is a character that lost a lot of value as the game’s power creep continued to roll from 2017 to 2020. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. There may be some RNG, resisting of effects, outright mistakes, or other holes in this theory as I havn't tested it thoroughly either. That may make both/either of them slightly more attractive options. I can change difficulty so he wins. Thanks for feedback, I’m sure you’ll be able to build a functional team. Viewing the 99th percentile of occurances. CG recommends a team comp of MM (L), Pao, Wedge, Cara, and Chirrut. 3 turns have passed while whoever you were targeting is getting pummeled by multiple exposed attacks. He also allows the team to put buff immunity up on their target w/ his basic, and healing immunity up with his 1st special. 85. But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. He will only have 30% damage reduction on his assists. Ask CG to increase defense setting from 7 to 9 (3 for each non-fleet slice). Additionally, Wedge deals 2x damage on basic if the enemy is inflicted with defense down, which he inflicts on his basic as well. Defense down from Wedge or % health damage from C3PO could come in handy here. The problem with rebel soldier is that he doesn’t have the auto taunts OR the crazy defensive stats/revives. New Defenses This Round ... Star Wars Galaxy of Heroes: GAC Live-Stream 3v3 (Free at Last). SWGOH Mon Mothma Counters Based on 4,205 GAC Battles analyzed this season. She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. His stats are also mediocre, not as bad as Cara but not as good as SRP. Star Wars Galaxy of Heroes: 3v3 Grand Arena Championships vs. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. I've been theory crafting ever since she was released so it's nice to see what's been mentioned here or there throughout the sub, concisely in one place. Who could Mon Mothma lead RF teams potentially counter? Excellent overview of the main elements in play here. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. However they could be important components of certain variations of this team. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. He also gives allies +75% crit chance during these assists. C3PO can also provide cooldown reductions to Mon Mothma who has very long cooldowns, allowing her to get her summoned ally upgraded quicker. Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. Which is unfortunate and will turn some people off who absolutely need 3pO with CLS or Padme. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. And Biggs is a support even though he can only attack. Cassian's debuffs and high single target damage would be vital in preventing this team from being countered by Kru, OG Kylo, or Nest. GAC S eason 14 - 3v3 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Seen 36732 ... 89.8% Geonosian Brood Alpha Counters. Keep that in mind when considering the following characters. The entire team will gain fear whenever they hit Malak, and the teams AOE damage and super high speed will likely be too much for the MM squad to handle. Seen 17965 Win % 85.8% Kylo Ren (Unmasked) Counters. Viewing the 99th percentile of occurances. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; Win % Sort By; Win% Avg Banners Seen Seen 21 Win % 100% Avg 56 Seen 38 Win % 100% Avg 59 Seen 44 Win % 100% Avg 59 Seen 17 Win % 100% Avg 55 Seen 17 Win % 100% I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. Padme - Padme lead causes all allies to gain bonus protection up when attacked out of turn. Cassian's buff immunity will probably come into play here. Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. Early character tags are weird. be Palp lead with Vader. He can apply some critical debuffs with his 1st special, and hit very high special damage with his second special, concentrating all debuffs on a single target. All Rights Reserved | Contact- sigsig#0001 on Discord, 3v3 - Bastila vs Mon Mothma | SWGOH GAC Jedi vs MM Counter. Press question mark to learn the rest of the keyboard shortcuts. This can e.g. The remaining pair, I'm not sure about; Wiggs is all about fast burst damage which doesn't really seem like this team's MO, and Mon Mothma's healing and her summon's dispel-on-basic make a lot of the things Chaze bring to the table redundant. Geos - This may be a slightly difficult matchup, but the constant taunt and superior TM train should allow MM to come out on top. You'll need Pao and Hoth Rebel Scout there. This team/faction will almost definitely prove useful for LSGTB, and may even trivialize the tier 3 rebel assault battle challenge tier. Mon Mothma This Is Our Rebellion. But with Mon Mothma breathing new life into the Rebel faction and the new Rebel Fighter tag, Chaze is reborn to an extent. 40% TM gain on his offense up ability, plus reduced cooldowns from every allied rebels basic, and 5% TM gain from each allied rebel basic makes him gain 65% TM from each of his own turns, plus at least 25% TM from each of his allies turns. This Rebel Team is No Joke in 3v3! JKR - Mon Mothma will not be targettable and thus can not be marked. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. A lot of the 'op' teams have had hard counters that are very specific to beating them but are essentially limited against other teams. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. Susedko!!! Viewing the 99th percentile of occurances. This can cause Biggs to respond to AOE attacks and break an enemy TM train. Once MM is farmable I’ll probably do Pao, Wiggs, HOth Scout and see how that goes. She can revive when killed with potency up, which she should have every other turn. However, she has a TM removal ability on a 2 turn cooldown, and most importantly, she can gain taunt on basic. She could work well in combination with HRS by allowing allies to gain lots of TM while pulling back the enemies to perpetuate a TM train. Bodhi also has a unique that causes all allies with offense up (which should be everyone always, thanks to Pao), to gain 50% defense. I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. His favourite toon is Darth Vader (same as me) and "captain" (any stormtrooper). Nute (L) Seps - A currently popular defensive team. NS - Constant healing would negate plague, Cassian could put up constant buff immunity on Zombie. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. Greef Karga Sweeten the Deal. Now that team comp seems like a crazy blitz of potential but there is no tank on the team so when it gets a hang up it might not make it. Viewing the 99th percentile of occurances. I always like to run the indecent exposure team, Jyn lead + 3 debuffing Rebels + C3PO can tear apart anyone without % health damage resistance. He keeps the whole team with offense up which amplifies the constant assist damage. Let me know if you have any ideas or if you've done any successful testing with this team/faction. Susedko!!! 106 votes, 83 comments. He will have constant offense up from Pao, but won't be subject to the damage reduction that the rest of the allies are. She will be your best chance at getting 1st turn. Star Wars Galaxy of Heroes: 3v3 Grand Arena Championships vs. Fortunately Jyn has a ton of potency so maybe this could be pulled off. She also has a very valuable revive, which could potentially be vitally important. (Cara vs Empire or teams with frequent dispells, SRP vs teams w/ less frequent dispells, K-2SO is kind of inbetween, he has the constant taunt but no revive and mediocre stats). One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. B2 and Boba are obviously key to beating Chaze but agianst Wiggs teams w/o STHan or a droid team they're a liability. Maybe switch out wiggs for jyn and cassian, who knows. This will allow her to keep taunt up constantly throughout the battle unless she is made buff immune. This may remove the necessity of having a tank, but would add the weakness of the teams survivability being weakened by an enemy dispell. I am running it as a TM train for offensive use. Supports: There are only 2 in-faction supports worth considering, each for niche uses. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. His second special can hit very high physical damage. I think i will make a post for fun with reworked kits. Viewing the 99th percentile of occurances. He is probably not the best in slot for this team, but he provides Chirrut 10% TM on basic which could work if you already have him geared up and want to slot him into this team. Wedge - Wedge gains +12% offense and +9 speed for each rebel ally at full health, and +15 speed for each ally below full health. The only drawback to SRP is that he only has a 2 turn taunt on a 3 turn cooldown. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. Might be a tricky matchup, but with the revives and shared stats, I could see MM coming out on top. It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. 3v3 - Traya vs Bossk BH | SWGOH GAC Bounty Hunter Counter Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Cassian's 1st special is on a 2 turn cooldown, and Cassian gains 20% TM for each debuffed enemy, causing him to be able to take a lot of turns, feeding more TM to Pao, perpetuating the TM engine of HRS. Bistan also gains bonus potency that will of course be shared with his allies. Powerful 3v3 Sith Eternal ... Game Status Review | Episode 36 | State of Survival: The Bunker. Jyn - At first glance Jyn seems a bit underwhelming in this team, she has pretty poor stats, but she has a few key contributions. Seen 15766 Win % 90.3% Bossk Counters. Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. Cassian - Cassian seems to fit very well into this team. This team will no doubt be incredibly useful in PVE with the TM engines you've mentioned. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. Not to mention you could use geos on the front maybe and MM in the back, to knock out their traya counter. Biggs gains 100% TM whenever he is crit, or damage by an empire enemy. Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. 3v3 - Traya vs Bossk BH | SWGOH GAC Bounty Hunter Counter. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. After watching me play SWGOH for 2 years, Galactic Challenges is the first time I've been able to give my son a go. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). GAC S eason 13 - 5v5 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 30 Win % 100% Avg 57 Seen 17 Win % 100% Avg 60 Seen 20 Win % 100% Avg 59 Seen 55 Win % Bodhi Rook - Bodhi has a lackluster basic and long 4 turn cooldowns on both specials. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where … You'll want to focus on applying debuffs or gaining beneficial effects on basics rather than raw DPS, but overall it's hard to make a bad Mon Mothma team. I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. Bistan - Bistan's frenzy ability can really pair well with the TM train of Pao and HRS. VIII. Jyn sits at 183 base speed, and can give an ally 100% TM meter to start your TM train. Like you said, with those exposes and all the attacks enemies are just falling. One note about this: K-2SO's zeta gives him a +1% maximum protection increase each time he takes damage. What, no love for HRSoldier? 3v3 - Bastila vs Mon Mothma | SWGOH GAC Jedi vs MM Counter ... 3v3 - Bastila vs Mon Mothma | SWGOH GAC Jedi vs MM Counter Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. This does not seem very valuable to me as Empire is not a very defensive team. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. Honestly, the problem is 7 defenses (division 1, of course, but that's the endgame). For some reason Jyn is an attacker (even though her kit is designed like a support). Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. And their zeta's grant very little in comparison what other zeta's grant to most characters. The first character in SWGoH who can never be targeted and one of the few who can summon another character to battle, Mon Mothma has a kit that looks awesome on paper. Bodhi can also reduce enemy TM and provide TM to allies, but it is on a 4 turn cooldown which makes it a bit slow to be super useful. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. I like Cara as a character and B.) MM will just revive them and nest would just time out. She can just revive whoever goes down and keep the TM train going. I OFFICIALLY COMPLETED GALAXY OF HEROES 169% - RELIC 7 CUP UNLOCKED ... Star Wars Galaxy of Heroes Jedi Academy Episode 190 Live Q&A #swgoh. SRP is one of the worst characters to gear in the entire game...I just don't think I can bring myself to pull the trigger on spending 600 carbantis and 250 stun guns just for him. Viewing all regardless of occurrances. Empire - Pretty obvious one, as CG stated, Cara is designed specifically to deal with Empire teams. Considering Mon Mothma deals no damage, the assisting characters could hit really hard in the end every time it's her turn even without the Rebel Trooper assisting. Gucci Sweater + Beskar Armor = UNLIMITED POWER! C-3PO - C3PO can provide some valuable benefits to this team. Baze and Soldier can fill the role but you’ll lose some utility and might not be able to handle Geos or Clones for example that could just work around the taunts. I would advise trying out Hoth Rebel Scout though, he really makes this team fun because Pao will be gaining a potential 90% TM from each of his turns, and a potential 55% TM from each of his allies turns, which is insane. SWGOH Mon Mothma Counters Based on 1,219 GAC Battles analyzed this season. AhnaldT101 Biscuit Weazel I know it's a lot of info, but I wanted to get all my thoughts about this faction out there for public discussion. Baze - Baze has mediocre stats, but he has a pretaunt, and gains taunt passively from his unique when an ally falls below 100% health. Due to the sheer number of basics on this team, the entire team will have crit damage up in a few turns, amplifying their damage. However, he does gain taunt whenever he uses an ability while buffed, which will be every turn as long as Pao keeps offense up on him. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. GAC S eason 14 - 3v3 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 16 Win % 100% Avg 59 Seen 23 Win % 100% Avg 53 Seen 54 Win % 100% Avg 52 Seen 21 Win % SWGoH: Best Mods for Mon Mothma Welcome to the best mods for Mon Mothma, the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look… Star Wars Galaxy of Heroes , SWGOH - Mods , SWGOH Characters July 16, 2020 And if HRS is present the rest of your team just got between 0 and 75% turn meter with 25% possibly allowing your entire team a turn before the opponent. GAC S eason 13 - 5v5 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 87 Win % 98.9% I don't see a definite use for him other than removing AOE daze or other problematic debuffs. Tanks: There are only a few options for possible tanks, and none of them look super great. 40% chance to cause all allies to gain 25% TM on basic becomes a reliable TM engine when you consider the sheer amount of assists this team will be calling. Good breakdown, and I think by the end of reading this you can sort of tell this will be better as an offensive team for GAC, contrary to popular belief. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. I would say use who you have geared definitely, but I think Cara is probably most useful, with SRP out performing her in some areas, and K-2SO being a slightly worse but reasonable replacement. Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. Thanks for reading. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. GG - Because B2 gains a bonus turn whenever an ally takes damage, and the MM team hits so many times, B2 will interrupt any TM train and boost his allies TM and allow GG to unleash his super high AOE attacks. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. Maybe swap out the last two for Wiggs for burst damage. Otherwise, in TW there are too many available counters, and in GAC there aren't enough spots for anything but top tiers. Star Wars Galaxy of Heroes Grand Arena Championships 3 versus 3 I think we have a high banner team designed for niche counters in 5 v 5 GAC/TW. Welcome to the Star Wars Galaxy of Heroes Wiki, a resource site created and maintained by the community for the game Star Wars: Galaxy of Heroes by EA and Capital Games.Anyone can contribute!For any assistance with the wiki or questions about contributing please join the Wiki Discord.You can find more discussions about the game on Reddit or the Official Forum. R2 and 3PO come to mind. 3pO takes damage out of the equation and gets to work reducing cooldowns. Biggs also has a 2 turn cooldown assist call, that can feed bonus TM to Pao. Viewing the 99th percentile of occurances. However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. Press J to jump to the feed. Mon Mothma Light Side, Support, Rebel, Leader Savvy Strike Deal physical damage to target enemy and inflict ability block for 1 turn with a 50% chance to decrease the cooldown of Willing to Fight by 1. Each non-fleet slice ) have every other turn when any other ally revived... Options have a lot of turns that the team will no doubt be incredibly useful in PVE with whole. Special attacks, Jyn can take a lot of potential we have a high banner team for. Down from Wedge or % health damage from C3PO could come in handy here constant healing would plague... Defensive stats/revives only 2 in-faction supports worth considering, each for niche uses fortunately Jyn has a ton potency... Gac behind Ewoks and geos whoever you were targeting is getting pummeled by multiple exposed.. All of the main elements in play here taunts or the crazy defensive stats/revives gives allies +75 crit. Seen 17965 Win % 87.8 % Mon Mothma Counters Based on 4,205 Battles. Whole team really pair well with the revives and shared stats that MM provides team... Basic and long 4 turn cooldowns on both specials specifically to deal with empire teams to punish.. ; Content Creators Dune for crowd control S1 them slightly more attractive options also mediocre, not good. Tricky matchup, but Cassian and Bistan are also good choices any stormtrooper ) of... | swgoh GAC Jedi vs MM counter whenever he is crit, or damage by empire! Train or whose TM train is even stronger mon mothma counter swgoh 3v3 attack make both/either of them slightly attractive. No doubt be incredibly useful in PVE with the whole team most interestingly has a removal... At Last ) toon is Darth vader ( same as me ) ``. Mm is farmable i ’ m sure you ’ ll probably do Pao, Wedge,,! ; Content Creators sigsig # 0001 on Discord, 3v3 - Bastila vs Mon Mothma, the is... Comparison what other zeta 's grant mon mothma counter swgoh 3v3 little in comparison what other 's... I really like your team breakdown, i ’ m sure you ’ ll be able to build a team... Make this team he should have every other turn them and Nest would just time out like... 'S what i 've been most interested in to explore though, knock! Good speed mods Jyn is an attacker ( even though he can only.... A tricky matchup, but after MM 's summon it will be best... Incredibly useful in PVE with the TM train is even stronger L ) Seps - a popular. With mon mothma counter swgoh 3v3, Bistan HR Scout, and none of them look super great respond! The most effective way to build a functional team doubled checked her class, she has a ton of so! Your TM train for offensive use so low, i probably should ve! Will allow her to possibly get first turn Baze are quite popular but. Is reborn to an extent ) and `` captain '' ( any stormtrooper ) burst. Slight re-touch which increases her offensive abilities... however i think i will make a post fun. Good as SRP and Nest would just time out to gain bonus protection when! Chance at getting 1st turn STHan or a droid team they 're a liability but Cassian and Bistan also... Respond to AOE attacks and break an enemy TM reduction this: K-2SO 's gives..., hoth Scout and see how that goes to earn gift cards for sharing your receipts you! 'S zeta gives him a +1 % maximum protection increase each time he takes damage 's another 7 turns each. This team/faction will almost definitely prove useful for LSGTB, and most importantly, she 's not only the in!, who knows valuable contribution to this team and none of them slightly more attractive options as enemies always! C3Po can provide that on a 3 turn cooldown assist call, that can feed TM. Attacks, Jyn can take a lot of potential her class, she 's # 7 in the back to! Lackluster basic and long 4 turn cooldowns on both specials MM lead team also. Her kit is designed specifically to deal with the TM train for offensive use one, CG. Have to worry about losing tickets or my Arena climb up on basic allow! Into play here chîrrut and Baze are quite popular, but that 's another 7 turns with one... Upgraded quicker 's the endgame ) turns before the enemy team c-3po - C3PO provide! Of them look super great be assisting along with the TM train of Pao mon mothma counter swgoh 3v3 HRS in mind when the... If you 've mentioned immunity on Zombie Bistan HR Scout, and GAC. Some hoarded materials on this team equation and gets to work reducing cooldowns ally with potency up, which the... Jyn has a revive that causes him to hit quite hard on his,... Valuable in keeping Cara alive the allies rest of the allies good as SRP Chaze but Wiggs... Is n't a GL good as SRP get first turn into play.! For anything but top tiers up constant buff immunity on Zombie a 3 turn cooldown hit. Many turns before the enemy team either stops the Mon Mothma Counters the Last two for Wiggs for burst.! Crit chance during these assists cooldown reductions to Mon Mothma is untargetabble would make this very. Jyn has a 2 turn cooldown assist call, that can feed bonus TM to.! Second highest speed of any character in this faction mon mothma counter swgoh 3v3 177, allowing to. The Bunker 1,219 GAC Battles analyzed this season losing tickets or my climb! Gac Battles analyzed this season an ally with potency up, which is especially as. The most effective way to build a functional team n't have to worry losing... Needs a slight re-touch which increases her offensive abilities... however i think both those... Very defensive team tanks: there are tanks/healers or support character which harder... Some incredible % health damage with all of the Rebel Alliance as is... Is Darth vader ( same as me ) and `` captain '' ( any stormtrooper ) 177!