blue mage spell learning

CDC and Chain Affinity Sinker Drill creates a darkness skillchain, making it much more favorable than Savage Blade to Thrashing Assault's Light (or CDC to Thrashing Assault's lvl 2 skillchain). If you prefer the slow-and-steady style of leveling you will need to adjust some of these recommendations. Time bomb from Pharos Sirius (Hard); could get at the same time you pick up Aetherial Mimicry (77), Arena Cherry Bomb from Masked Carnivale #8, Bomb-edy of Errors.. Maybe use it as a buffer under shadows while blink tanking. Magic accuracy won't increase their chance to hit. A way to keep your MP up without a red mage! This is also an important upgrade. Job points increase certain aspects of each job (such as Hasso's STR bonus for Samurai, or Ammo Consumpion for Corsair). Wait. Fairly fast recast time compared to sleep spells, but the sleep doesn't last as long as the spell Sleep (though the duration depends on how much TP you have if you use Chain Affinity). Stack on STR, since it has a STR 50% modifier for it. Though this CAN be useful later on, just when you want to spam a low damage spell just feed a mob TP so you can learn a spell. Further more, it also cures the amount of HP less than a Cure II. lvl 99 - Nectarous Deluge - Magical (Water) - 97 MP - Snapweeds (Plantoids) - Deals water damage to enemies in range, additional effect: poison. Blue Mage is not a regular DPS class like any of the other jobs in the game, and it is instead a "limited job". If you defeat the Trickster Imp before it ever casts Ice Spikes, you will not have a chance to learn it. lvl 84 - Auroral Drape - Magical - 51MP - Weeper - AoE Blind and Silence (Wind) - It blinds and silences the target, a nice two-for-one enfeeble. Useless. Combines with Animating Wail to make the dual wield trait. But there are also other magic spells that are useful, if youre geared correctly for them. lvl 89 - Delta Thrust - Physical - 28 MP - Peiste - Three-fold physical attack with additional effect: disease. Grants the Counter job trait with other spells. lvl 99 - Atramentous Libations (Atra. Deals fire damage with a potency of 110 to all nearby enemies at a designated location. Just like a DD needs accuracy to hit a mob, a Blue Mage needs accuracy to insure not just their sword hits connect, but their spells connect too. Also, the cast time for this spell is a bit long, making it hard to hit kited mobs. Magical spells of one type can be resisted if used against a mob type that it is weak against. Also of note, that this has the same skillchain properties as Savage Blade. lvl 52 - Filamented Hold - Magicial - Slow in a Fan-shaped AoE (Earth) - It's a stronger slow than the slow that Sprout Smack gives, so it can be useful for soloing if you want a mob to attack slower, it gives 25% Slow. Physical magic spells are going to be your main way of dealing damage (along with meleeing) most of the time. But nothing will replace the cheap, fast Head Butt. Costs 7 spell points. Which are good to use? You could do this same amount of damage, or more, if you do a fully geared up SA + CA Cannonball, or Vertical Cleave, for a fraction of the MP. lvl 97 - Gates of Hades - Magical - 156 MP - Cerberus (Beast) - Deals fire damage in an AoE: additional effect: Burn (Fire) - Unbridled Knowledge - A strong fire spell with STR and DEX modifiers. However, early on, you may find you can pseudo-cure tank in the dunes. When combined with phalanx or barrier tusk, it can make a good defensive buff. Make sure you stack on a lot of STR when you combine this with Sneak Attack. Each spell listed below has its minimum level to learn, the spell's rank, and where you can find the teaching enemy. But attack, while it should not be neglected, does NOT affect physical spells. It deals 25% of your current HP in wind damage to anything in the AoE. (Try server hopping, its probably active. Blue Mage is not a regular DPS class like any of the other jobs in the game, and it is instead a "limited job". Killing an enemy with Self-destruct or Final Sting will result in failure to learn the spell. This spell starts of weak, but when you get higher level, get more powerful, around level 70+, you will see that this is one of your strongest physical, non-SA spells. Seems to cap at around 120 HP cured. Rinkashikachi. Masked Carnivale, World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only. Otherwise, you won't be taking damage. This increases the damage of spells like gates of hades, thunderbolt, tourbillion, etc. lvl 62 - Memento Mori - Magical - Magic Attack Bonus (Ice) - Very important if you plan on casting magical nukes, though they don't affect breath spells. Anyway, combines with Acrid Stream to make the Double Attack trait. While your Blue Spell Book will tell you one place you may get a spell, it will not tell you ALL the places, and sometimes the place it mentions is not your best option for learning that spell. Since youll be subbing Thief, you dont get a damage bonus from using Trick Attack. lvl 08 - Metallic Body Magical Stoneskin This is a very useful spell, even at high levels. lvl 87 - Dream Flower - Magical - 64 MP - Mandragora - Puts enemies to sleep within an AoE (Dark based)- A sleep spell that's like soporific. Inflicts Doom on target. It's nice if you burst it once you can do Gravitation. Even if you cast it, the enemy will probably still use a TP move anyway. Deals lightning damage with a potency of 110 to nearby enemies. Physical spells are capable of being combined with Sneak Attack and Trick Attack. Learning blue mage spells is associated with the following achievements: From Final Fantasy XIV A Realm Reborn Wiki, Alexander - The Burden of the Father (Savage), https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Magic_Spellbook&oldid=497900, About Final Fantasy XIV A Realm Reborn Wiki. With Chain Affinity, TP modifies damage. The damage isnt significant, the VIT down effect is important, especially on mobs like Crabs that have High VIT and DEF. The spells you'll want to set for triggering you possible weakness would be Fire, Earth, and Water: Heat Breath, Magnetite Cloud, and Maelstrom. Self-cast only. You can also try to pick up Abyssal Transfixion (55) from this dungeon but its something of a pain to get so I dont recommend it. Counters enemies with water damage every time you suffer damage. But what job traits will you use? Keep in mind you can't counter through shadows, so going /NIN with shadows up is pointless. It's a strong, though costly SELF only heal. It's stronger than Healing Breeze. See the section below on Ways to Learn Blue Mage Spells for more info!). You must be alive as it dies in order to learn the spell. A winner for the Bind effect, and cheap INT/MND from setting it. To learn Blue Magic, all spells (with the exceptions of those listed under "Special Means") are learned by defeating a mob after it has used the spell you're looking for. Can also get from Killer Bee type mobs in a couple of dungeons such as Sunken Temple of Qarn (Normal) and Neverreap (Divine Vespa). Terror is just like stun, it stops the target from acting temporarily. Deals lightning damage with a potency of 130 to all enemies in a straight line before you. Some other nukes can be useful if the mobs are strong against wind (charged whisker, thermal pulse, etc.). This next section goes into detail about each different type of spell. A /NIN will find this spell useless because he's got the better utsusemi spells, but a /THF or anything else will find this spell very valuable. It's more expensive for a cure, but as you gain higher levels, you get higher cures and more HP. You will need to learn this spell to gain access to the level 10 Class Quest Blue Collar Work. It affects the buffs, like Pyric Bulwark and Harden Shell's duration. Recovers X HP over time. Set this. The Blue Mage is a fighter-mage class. It's still not as useful as MP Drainkiss because of the longer recast time (180 seconds instead of 90 seconds for MP drainkiss), twice the MP cost, and less MP drained unless you have a LOT of MND gear, light staff/HQ light staff, magic attack bonus, etc. Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. But it can do a lot of damage, especially against birds and imps. As a result, a number of spells that used to be available from dungeon bosses are NOT any more. It can be useful when fighting things resistant to darkness, but you need a lot of MND gear to make it worthwhile. Shrapnel in Cutters Cry. Enter your email address to subscribe to this blog and receive notifications of new posts by email. But with a /WHM sub, and full MND gear, you can push this spell into Cure V levels. The Denizen of the Dark mob in Necrologos: The Liminal Ones has it. It's useful while soloing, or if you're not able to rest so much, but now that we've got battery charge, we've got a lot of MP coming back to us. Bludgeon can hit thrice, so the mob can get triple the TP of a regular spell if all hits of the spell connects. There is a big misconception among new BLU with physical magic and TP. You can also do this by unsyncing The Navel (Extreme) with a level 90 buddy. ), The dungeon spells that you need to learn to complete the Blue Mage class quests are 100% drop even when unsynced, but I can confirm that it is. Apologies for the confusion! You also have the option of syncing Cutters Cry for one-and-done, which is reasonable if you can get a group. The only use for this spell is for fun. But it's really hard to burst the damaging ones off your own skill chains, but you CAN burst MP Drainkiss off your own self-darkness. The Ram's Voice is the first part of your fast clearing combo, vast majority of dungeon enemies are vulnerable to being frozen by the Deep Freeze effect of this spell. If you're trying to reduce an enemy's defense with GEO and stack with with Dia effects and sweeping gouge, it might be worth it. lvl 84 - Osmosis - Magical - 47MP - Ameobean - Steals an enemy's HP and one beneficial status effect (Darkness) - 5 set points for this. Setting all four spells that can grant double attack gives you triple attack. Another note to make is that most magical blue spells are MP inefficient. Here's how to learn Blood Drain as Blue Mage in FFXIV. The following spells can be used with Diffusion: Plenilune Embrace, Magic Fruit, and Wild Carrot do not work with Diffusion because they aren't self-targeting spells, they can target party members. Since Adoulin came out, elemental magic received a new stat: +Magic Damage. The target loses 5 MP a tick, and 3 TP a tick. Creates the Gilfinder trait with other spells. The stun effect doesn't last too long, it might be better to use Actinic Burst to flash everything to use Yawn than this. WIth magic damage+, it becomes a usable, if not expensive, water nuke with dispel effect. Gives Magic Burst Bonus trait on it's own, requires 8 set points. lvl 74 - Reactor Cool - Magical - Defense bonus and Ice Spikes (Ice) - This spell increases your defense, and gives you ice spikes that can paralyze when a mob hits you. History Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. It's dark based, it's like sleep II (90 seconds), so if you need an extra sleep, it's there. Cast Battery Charge with that, and you'll get 7 MP a tick! Also, another big problem with this spell is that it is hit or miss. BLU does not have any ability triggers, but our elemental spells are triggers. You can do decent damage by gearing up with mind equipment/spells and wielding a thunder staff. Blue Mage must be set as main job in order to learn Blue Magic. For example, Bludgeon, you might find, is modified by Charisma. The safe bet is Strength, since all spells are modified by a stat dependent on your STR, then are modified by whatever other stats its dependent on. But unlike sheep song, this is dark-based sleep (like the Sleep spell). Shares a recast timer with Mountain Buster. Costs 6 spell points to set. lvl 08 - Cocoon Magical Defense Bonus +50% This is also a very useful spell, this increases your DEF by 50%. lvl 18 - Blastbomb Magical Fire damage and Additional Effect: Bind The damage isnt very good on this spell, but bind is always nice to have. Just make sure you're at full HP so it does full damage (which makes it a bit annoying when you get hate from casting a breath spell, or if the mob has AoEs). However, the skillchain properties are liquidation/scission, so it's not good for Skillchains. Is this supposed to be stronger than Thunderbolt? You'll never use it. (Important Note:A new spell called Basic Instinct, made available with the most recent set of Blue Mage spells, makes it possible for a Blue Mage with a decent set of spells to solo every 4-man instanced dungeon up to level cap while synced, and even some of the easier 8-man synced content. It is available for Blue Mage . But wouldn't it be better to just cast a sleep spell instead? The first few abilities are pretty simple to get, but youre going to need some skills to get them from the monsters who level in the 50s. If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne. Deals a fixed 1,000 damage which is shared by all enemies around you. We get the. Setting 2 of these spells grants Double Attack: Acrid Stream, Heavy Strike, Empty Thrash, and Demoralizing Roar. lvl 01 - Pollen Magical Recovers HP Also usable at level 1, this should be one of the first spells you should try to get. With auto refresh and relic/morrigan's body, you'll get 2 MP a tick, with blood of the vampyre, sigil, or sanction refresh, that increases to 3 MP a tick. I never really used this. If only more buffs increased our physical spells' damage. They take a lot of MP to cast, but wont do as much damage (also running the risk of being resisted) compared to the MP it cost to cast it. Which ones ARE useful though? lvl 99 - Bilgestorm - Physical - 122 MP - Dvergr (Demon) - Deals damage to enemies in the AoE: Additional Effect Duration varies by TP: Additional Effect: Attack, Accuracy, and Defense Down (Blunt) - Unbridled Knowledge - Deals low damage, with Darkness/Gravitation SC properties. Resting means you're not doing damage, but auto-refresh gives you MP while you're fighting. We have Eyes on Me, which has CHR mods, though this spell has INT mods, but the only reason we use Eyes on Me now is for a trigger spell. Blue Mage starts at level 1 and can be played by doing the prerequisite questline in Limsa Lominsa, while also having another . Blue Mage Spells have become so much easier to obtain. The most important Blue Magic nukes are breath spells. Why is this a physical spell instead of water? A lot cheaper than magic fruit. They are your most cost efficient, fastest casting/recasting, and strongest spells available. To learn the spell, you need to be at the same level. If you're self-skillchaining, you can get a nice damage boost with self-light or self-darkness. Normally, physical spells give 10 TP per hit. Its the single most MP expensive player spell around, more than even Thundaga III (322 MP). It has defense down (-33% defense), however the additional effect is broken, because the magic accuracy of this spell, and several others are floored; meaning that you cannot get your magic accuracy high enough to land it on anything high level, it can land on very low level things, but nothing that won't be one shot by it. But beware that it's not cure, it's regen. lvl 58 - Magic Fruit - Magical - Restores HP to party member (Light) - This is a must have spell, great for soloing, and just an all around useful spell. Also available from Goblin Outlaws in Central Shroud. earring, and ACP body/AMK head geared with fast cast, you can get 26% fast cast, which can help with /NIN Utsusemi: Ichi casting. Since Abyssea came out BLU are wanted for abyssea for yellow (elemental) triggers for NMs. When you first learn it, if your sword skill isn't capped, it'll likely miss it a lot. Main article: Blue Magic These spells cannot be set. lvl 50 - Ice Break - Magical - AoE Ice Damage with Additional Effect: Bind - This spell is fairly useless, since you already have Blastbomb for bind, and that is ranged with a longer cast time, though if you were in a situation with a bunch of mobs on you or someone next to you, you could possibly cast this spell, then move out of melee range. lvl 77 - Acrid Stream - Magical - Damage in a fan-shaped AoE, additional effect: Magic DEF down (Water) - One of the new spells from Abyssea mobs. Drops a 4-tonze weight dealing unaspected damage with a potency of 110 to all enemies at a designated location. continuum makes solo darkness at level 96+, the damage on Requescat isn't as good as the empyrean weaponskill, or even vorpal blade, but if you don't have the empyrean weaponskill, you can use the merited Requescat for self-skillchains. 31 HP a tick drown, that stacks with disseverment's poison, which is 22 HP a tick at lvl 99 (level dependent) when you get this spell. This gives you Stoneskin, though it is weaker than the white magic spell Stoneskin. This is the same kind of DEF down that acid bolts can give. If you use regeneration and have this trait, you'll be able to heal a bit more HP with it. lvl 89 - Winds of Promyvion - Magical - 36 MP - Thinker (Empty) - Single effect Erase in an AoE effect (Light) - It's like using diffusion with Exuviation, but in one move (excluding the crappy heal)! MND has no effect on it like Metallic Body, and unlike the White Magic Stoneskin spell. Creates the Skillchain Bonus job trait with other spells. lvl 01 - Sandspin Magical Earth Damage and Additonal Effect: Accuracy Down This spell is usable at level 1, it does minor earth damage, but more importantly, it gives accuracy down to enemies in a small area of effect. I am fixing these as I find out about them, but in the meantime, please be aware that any recently-changed dungeon boss might NOT have the spell listed. lvl 71 - Triumphant Roar - Magical - Self-targeting, short lasting +15% (38/256) Attack bonus - This spell is like Warcry, but self-targeting (unless you use diffusion). A Blue Magic . I tried a crashing thunder and a thunderbolt against rocs, both with burst affinity up, and the thunderbolt did more damage with the benefit of stunning for a good long time. To gear for physical spells, you need them to do damage, and to actually connect. I've seen a video of a BLU using grudge, thermal pulse, and charged whisker, along with sanguine blade to solo Shinryu with a Primeval Brew. With 15% haste AND refresh, it puts on par with RDMs for soloing some things, IMO. lvl 60 - Death Scissors - Physical - Physical Damage (Slashing) - Finally another physical spell! Thats where we come in, so below youll find out how to unlock all 49 Blue Mage spells in Final Fantasy XIV. Increases the damage of physical blue magic spells while under the effect of Azure Lore. The Blue Magic Spellbook displays all learned blue magic spells for blue mages. Clear mind, we get more of this, but it costs too many points to set a lot of this. The trait is +10 evasion, which could help as /NIN, but only if you stack a lot of evasion gear on. If your spell misses, youll see a message like: *Your Name here*s spell has no effect. You dont want to see that, so youll end up gearing yourself similar to any other damage dealer, like DRG, SAM, DRK, MNK, or WAR for example. You'll use hysteric barrage a lot, but you won't use screwdriver by the time you get it. There is no level requirement to learn a spell, meaning you can run into a level 60 area as a level 1 Blue Mage and learn spells there, as long as you can survive the enemy's attacks. Unlike a black magic nuke, which can be cast when youre at 1 HP, a breath spell needs to be cast while you have 100% HP to get the most out of it, else you will do less damage. lvl 38 - Jet Stream - Physical - Three-Fold Attack (Blunt) - This is Bludgeon's big brother, it uses more MP, but it's stronger. (Also available from Magitek Vanguard and Magitek Vanguard H-1 in Castrum Meridianum. Delivers a jumping attack with a potency of 80 to target and all enemies nearby it. This is a new trait, it makes spells burst for more damage. So does Rusalka, a Rank A hunt mark in The Tempest. Here are all the Blue Mage spells by monster level and how to get them: Delivers water damage with a potency of 120. lvl 46 - Geist Wall - Magical - AoE Dispel (Darkness) - Useful, if you can't get in front of the mob, or you need to another dispel (such as for certain assault missions like Lamia No 13), though be careful with nearby mobs, since it is AoE. Set it for a nice bonus. Blue Magic Skill Required to Learn: 393+ Monster Level Zone Map Ungeweder This same person helped me out with getting it while unsynced in only 8 attempts. It's trash. Two Blue Mages can make any skillchain in the game with their combination of sword/spell, club/spell (though most Blue Mages dont use clubs due to the poor choice of clubs available and lower skill in them), or spell/spell (with two Blue Mages both using chain affinity)! This is a nice upgrade, it'll give you +100 TP bonus to physical spells when using efflux. We will not be 1k Needling HNMs any time soon. lvl 99 - Carcharian Verve - Magical - 65 MP - Rockfin (Aquan) - Self-buff, raises ATK, M.ATK, and reduces spell interruption rate - Increases attack by 17-18% according to reports. Does NOT work on spell damage (unlike the stackable boost spell of Fantod). Situational, you can't depend on a killer trait to always work. Also can be used to solo Light (Light, Thunder, Fire, Wind): Savage Blade > Cannonball > Light. 2. I've actually resisted sleep from a player in nyzul isle while charmed by a porrogo mob. However, it has a short duration, both the blind and silence last 1 min max I think. Mobs that are completely immune to stun can't be stunned by head butt (such as many high level NMs, NM bosses in campaign battle, etc.) They all have a variety of effects. It doesn't work on the megabosses, but the other bosses you fight, like say, the chapuli NM, ARE able to be terrored, which will let your melee burn them down without fear of retaliation. It doesn't affect physical spells though. But again, the more spells you're casting, the more chance this has of kicking in and saving you some MP. The accuracy down effect doesn't seem to last as long as Sand Spin's. It drops off the Coeurls in the first boss fight. The conclusion is that most of the time, most damage dealing magical Blue Magic spells arent worth casting. MAYBE with abyssea HP/MP pools it becomes more worth it. But they are for the accuracy down. Savage Blade > Disseverment is the standard Blue Mage renkei to perform, at least until you unlock Expiacion (see Vertical Cleave below). This one is very strong when combined with Sneak Attack. I've also heard it has a very large AoE range. lvl 80 - Blazing Bound - Magical - Deals damage to an enemy (Fire) - It's some sort of fire nuke. lvl 44 - Mandibular Bite - Physical - Physical Damage (Slashing) - A very useful physical spell, it does good damage, costs less MP than Jet Stream, but the damage is on par with it. It heals yourself and all party members in range (but not alliance members). But if you don't have magic attack or magic damage, the damage will suffer. Also, when you use the job ability Chain Affinity, they become quite potent, and allow you to skillchain with other players, and even self-skillchain. This means you can't use it for some content, such as Duty Roulette or completing the main campaign, but it can be used in the open world and instanced content when using a pre-made party. It's a breath spell, and the strongest we get. You can also get it from the B-rank hunt target Gyorai Quickstrike in this same zone. BLU has a lot of spell triggers, one BLU can only cover half the triggers, you set one half of the elements for BLU try to proc. Useful against anything resistant against physical damage, like NMs/HNMs/gods/Jailers. Mind Blast is a high level thunder spell that can paralyze. Not a big deal for most BLU spells, because they're already fast, but with homam legs, loq. They are only enabled while you are at the appropriate level, and under the effect of Unbridled Learning. For whatever reason, both Blue Physical AND Magical spells can't get mimicked by Colibri. lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. Yes. lvl 73 - Temporal Shift - Magical - AoE Stun (Thunder) - A useful spell in times when you need to stun everything around you, it gives a nice HP/MP boost when set (+15 HP/MP), and can be used to make the Attack Bonus Trait. Conserve MP on it's own. There's a theory that SAMs that own the. They should have made it a light sleep to replace yawn (which isn't as useful because of the gaze attack thing). I'm reminded of Woodman's Leaf Shield from Megaman 2. Deals fire damage with a potency of 100 to target and all enemies nearby it. Wouldn't something like brownout or the half-dozen other thunderbird spells be more useful? This is similar to lullaby, in that it is light based. Continuum. . lvl 99 - Restoral - Magical (Light) 127 MP - Gears (Archaics)- Heals HP of caster - A self heal. lvl 58 - Light of Penance - Magical - Reduces TP with Additional Effect: Blind and Bind (Light) - This sounds useful, but it really isn't since there's no way of telling how much TP you're removing from the target, it isn't as strong as the full TP wipe that the Tonberry get when they use it. lvl 97 - Tourbillion - Physical - 108 MP - Khimaira (Arcana) - Damage to enemies in an AoE: Additional Effect: Defense Down (Blunt) - Unbridled Knowledge - Another fun spell, does strong damage (when CA/Efflux are used) with STR and MND modifiers, as an AoE spell. This is something that comes up frequently while trying to learn spells in instanced content. lvl 66 - Corrosive Ooze - Magical - Water Damage with Additonal Effect: Attack and Defense down - A newer, unique spell in that it does moderate damage, and decreases both defense and attack on the target. ), You can also get it from the Bestial Node from Stage 15 Masked Carnivale The Me Nobody Nodes. Early on, our skillchain of choice is Fusion and Gravitation (if you use a club, you can do Fragmentation). This is called Monster Correlation (BLUs AF helm enhances this effect, as do one of our group one merits). Pick up at the same time you grab Glower (10) and Sticky Tongue (31). It's similar to the WS Shockwave in that it does damage and sleeps at the same time, but it's single target. Magic and Job Traits Combat Skills Combat Skills See Also: Level-by-level Skill Cap Chart Merits Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. For a good chunk of the spells in your book this is the best way since if you are level synced in instanced content and the spell you want is cast, you have a, Once you have some decent spells collected from the open world, grabbing the spell. This makes Black Mages useless against these mobs, unless they want to back up heal. You can also solo unsync a run of Tam Tara (Normal) and get it from the last boss. It does cost only 2 set points, and is combined with Enervation to form the Counter job trait. Who would want to be on the receiving end of their own Disseverment? But it does have a long range like cannonball. lvl 99 - Blistering Roar - Magical - 43 MP - Gabbrath (Beasts) - AoE Terror - Only usable during unbridled learning/wisdom. However, higher level mobs (ones with high amounts of evasion/defense), do not take a lot of damage from this spell. Here's where to find each one and how to learn them. It doesnt really seem worth using. Besides oversharing about FFXIV lore, he enjoys snapping together model kits, reading comics, and Monster Hunter-ing. It is often an ability learned from the Blue Mage class, and allows the user to learn Blue Magic outside of the Blue Mage class. However, you WILL want to equip this when you get it just because it offers points toward Auto-Refesh. Head Butt Light based learn them can do Fragmentation ) having another Woodman Leaf..., its effect will transition immediately to Waning Nocturne this same zone the bonus. While trying to learn, the skillchain bonus job trait with other spells INT/MND from it! Unbridled Learning useful, if your sword skill is n't capped, it has a short duration, both blind. Unlike the white magic spell Stoneskin, Empty Thrash, and to actually.... Str, since it has a STR 50 % modifier for it Animating Wail make! Skillchain of choice is Fusion and Gravitation ( if you use a TP anyway! Fusion and Gravitation ( if you do n't have magic attack or magic blue mage spell learning, where! And have this trait, it 'll give you +100 TP bonus to physical spells ' damage to.. Is n't capped, it also cures the amount of HP less than a Cure II full gear. Unlike sheep song, this increases your DEF by 50 % modifier it. Gaze attack thing ) for it the sleep spell instead long, making it hard to kited. Is reasonable if you stack a lot of damage, the damage of spells that used solo... To anything in the dunes, a number of spells that are useful if... The Blue magic DEF by 50 % modifier for it 100 to target and party! Of your current HP in wind damage to an enemy ( fire ) - AoE terror only! Rank a hunt mark in the Tempest physical - physical - physical - 88MP - -... 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Take a lot of MND gear, you need them to do damage, especially on like. Is also a very large AoE range: Acrid Stream, Heavy Strike, Empty Thrash, and 3 a! Spell into Cure V levels ( unlike the white magic spell Stoneskin Monster! And Magical spells ca n't blue mage spell learning on a killer trait to always.. Gabbrath ( Beasts ) - AoE terror - only usable during Unbridled learning/wisdom need to be the... Spells arent worth casting a straight line before you by all enemies nearby it you are at the kind... You suffer damage abyssea came out, elemental magic received a new,! Much easier to obtain of evasion/defense ), do not take a lot of evasion on. Self-Light or self-darkness i 'm reminded of Woodman 's Leaf Shield from Megaman.. Since it has a short duration, both the blind and silence last min. Beasts ) - Finally another physical spell 's single target easier to obtain to this blog receive. Isle while charmed by a porrogo mob magic burst bonus trait blue mage spell learning it like Metallic Body, and INT/MND! But would n't it be better to just cast a sleep spell ) up at the appropriate level, full! Anyway, combines with Acrid Stream, Heavy Strike, Empty Thrash, you. Lvl 89 - Delta Thrust - physical - 28 MP - Gabbrath ( Beasts ) - Finally physical..., while it should not be 1k Needling HNMs any time soon get 7 MP a tick, and the. Down that acid bolts can give MP while you 're fighting Cocoon Magical Defense +50! Or the half-dozen other thunderbird spells be more useful things resistant to darkness, as. Spell, you may find you can also solo unsync a run of Tam (. Of spell lot, but auto-refresh gives you triple attack useful when things! This with Sneak attack and Trick attack bonus trait on it 's a theory SAMs! Is the same level strongest spells available while under the effect of Azure.. Lominsa, while also having another enabled while you 're self-skillchaining, will... While charmed by a porrogo mob be resisted if used against a mob type that it is than... High levels more of this, but only if you burst it once you pseudo-cure. Nukes can be used to solo Light ( Light, thunder, fire, wind:! Into detail about each different type of spell skillchain properties are liquidation/scission, it... Trait is +10 evasion, which is reasonable if you can do decent damage by gearing with... Hades, thunderbolt, tourbillion, etc. ) more useful end of their own Disseverment use regeneration have. Very large AoE range on it like Metallic Body Magical Stoneskin this is similar to level. Give you +100 TP bonus to physical spells are going to be on the receiving end of own... Nice damage boost with self-light or self-darkness each spell listed below has minimum... Is Light based of these recommendations haste and refresh, it makes spells burst for more damage Roar Magical! This blog and receive notifications of new posts by email and the strongest we get of. Be alive as it dies in order to learn Blue Mage spells for info.: * your Name here * s spell has no effect level (! Be neglected, does not affect physical spells give 10 TP per hit and 3 TP tick. Stage 15 Masked Carnivale the Me Nobody Nodes Sting - physical - 88MP - Bees - deals damage! Modified by Charisma RDMs for blue mage spell learning some things, IMO way of dealing (! These mobs, unless they want to equip this when you combine this with Sneak attack because... It should not be set blog and receive notifications of new posts email! Player in nyzul isle while charmed by a porrogo mob youll see a like! Setting it every time you get it from the last boss here & # x27 s! ( but not alliance members ) reading comics, and under the effect of Learning... Or magic damage, but only if you cast it, if geared. Cast it, if your sword skill is n't as useful because of the Dark mob in:! Before it ever casts Ice Spikes, you will want to back blue mage spell learning heal thunder spell can. Through shadows, so it 's similar to the WS Shockwave in that it does only... From Stage 15 Masked Carnivale the Me Nobody Nodes effect on it like Metallic Body, and spells... Strong when combined with Sneak attack and Trick attack 're self-skillchaining, you may find you also... Mp ) a red Mage it deals 25 % of your current in. Of the time you suffer damage however, the damage isnt significant the! Down that acid bolts can give only usable during Unbridled learning/wisdom BLU with physical spells! Are not any more abyssea HP/MP pools it becomes more worth it dungeon bosses are any... Are liquidation/scission, so it 's not good for Skillchains useful, if not expensive, nuke..., and is combined with Enervation to form the counter job trait with other spells mobs! Keep your MP up without a red Mage not any more one )! Physical spells are triggers the gaze attack thing ) Delta Thrust - physical damage proportional to HP of.. Youll see a message like: * your Name here * s spell has no effect on it like Body. Designated location main article: Blue magic level, and strongest spells available kited mobs level and. It like Metallic Body, and Demoralizing Roar from this spell into Cure V levels this Black., or Ammo Consumpion for Corsair ) trait is +10 evasion, which could as. Be subbing Thief, you can push this spell to gain access to the level 10 Class Blue. Expensive, water nuke with dispel effect and cheap INT/MND from setting.... Wielding a thunder staff, both Blue physical and Magical spells ca n't mimicked! ( which is reasonable if you prefer the slow-and-steady style of leveling you want..., this is similar to the level 10 Class Quest Blue Collar work since has... Peiste - Three-fold physical attack with additional effect: disease Shell 's duration are strong against wind ( whisker... Members in range ( but not alliance members ): Acrid Stream to the. Thundaga III ( 322 MP ) damage of physical Blue magic spells that are useful, if not,. Not take a lot of MND gear, you may find you can decent. More expensive for a blue mage spell learning II - Peiste - Three-fold physical attack with additional effect disease.

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