Slot: CHEST Race: ALL, MAGIC ITEM NO DROP Some people have no idea of how to make a good cleric, so this guide will help you do that. Alteration is by far the most popular choice. AC: 75 Race: ALL, MAGIC ITEM But I see potential in you and for that I shall aid you in your calling if you are a cleric. Class: CLR Slot: NECK SV COLD: +25 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +5 STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +90 MANA: +90 SV DISEASE: +10 SV POISON: +10 Slot: EAR Class: CLR Slot: CHEST Race: ERU STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 WT: 3.5 Size: SMALL Class: CLR DRU Class: CLR SHM SV COLD: +10 Q: Why does a cleric who is a priest to a deity/god not get any special 'ability' or even looks depending on thier deity/God? Slot: HANDS Class: ALL AC: 5 AC: 50 Effect: Superior Healing (Must Equip, Casting Time: Instant) at Level 30 Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Class: CLR WT: 0.1 Size: TINY WT: 2.0 Size: SMALL HP: +35 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP As a cleric, you gain the following class features. WT: 0.2 Size: SMALL AC: 9 WT: 0.1 Size: TINY AC: 15 Slot: RANGE As soon as hubby and my pet hammer finished the first, my hammer moved to the second. Slot: HEAD Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15 While Favored Souls, Bards, and Druids have the ability to be played as a primary healers, clerics have the only enhancement tree dedicated primarily to healing. This page has been accessed 1,375,029 times. Skill: 1H Blunt Atk Delay: 27 Slot: HANDS Class: CLR SV COLD: +3 Slot: PRIMARY AC: 10 STR: +10 WIS: +10 INT: +10 MANA: +70 WT: 1.5 Size: SMALL AC: 2 Class: ALL SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11 There is no other explanation except that it is just the way things are. Race: ALL, MAGIC ITEM SV FIRE: +7 SV COLD: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.8 Size: SMALL Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP WT: 7.0 Size: LARGE Dorinan promises to make you a breastplate if you bring him a Corroded Breastplate and three pieces of Black Marble. WT: 9.5 Size: LARGE Class: CLR Do you ... Siren's Grotto, Cobalt Scar and The Wakening Land. Prim… WT: 0.5 Size: TINY AC: 20 Race: ALL, MAGIC ITEM NO DROP Slot: LEGS Class: ALL Effect: Flowing Thought I (Worn) WT: 0.0 Size: TINY Class: CLR Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM WT: 7.0 Size: LARGE Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM WT: 6.5 Size: MEDIUM WT: 0.1 Size: TINY Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WT: 6.0 Size: SMALL Slot: CHEST STR: +4 WIS: +4 INT: +4 Cleric Spells. Slot: RANGE PRIMARY SECONDARY AC: 35 Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST Slot: LEGS STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 CHA: +2 WIS: +3 MANA: +15 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) at Level 46 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) at Level 46 Once you have memmed the spell you must wait 15 minutes before you can use it. Slot: WRIST MANA: +15 We seem to be the only caster type, whether pure or hybrid, that lack this ability. WIS: +7 INT: +7 MAGIC ITEM NO DROP TEMPORARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP This page has been accessed 111,368 times. WT: 0.5 Size: SMALL WIS: +10 Class: CLR DRU SHM NEC WIZ MAG ENC A: Your priestly abilities only allows you to cloak yourselves from the undead. AC: 2 WIS: +3 INT: +3 MANA: +40 WT: 0.0 Size: TINY You learn additional Cleric Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. WIS: +15 HP: +38 MANA: +55 WT: 6.0 Size: SMALL Effect: Disease Cloud (Must Equip, Casting Time: 4.0) WT: 8.0 Size: LARGE Slot: PRIMARY SECONDARY STR: +6 DEX: +5 STA: +9 CHA: +6 WIS: +6 INT: +7 AGI: +8 HP: +25 It can also reduce the cost of mana-intensive resurrection spells. This video is unavailable. It is important to make sure you, the cleric, get hit before you root. Q: I just memmed my Level 1 Divine Aura spell but it's still greyed out. AC: 7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 26 It covers heals, cures, roots, and resurrection spells. WIS: +1 HP: +35 MANA: +35 Class: CLR INT: +2 WIS: +3 MANA: +15 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM Effect: Divine Wrath (Must Equip, Casting Time: 12.0) at Level 50 WT: 7.5 Size: LARGE WIS: +17 INT: +17 HP: +85 MANA: +110 AC: 10 Loremaster Dorinan says, A set of Corroded Plate Greaves might be salvageable if you were to find three Chipped Onyx Sapphires. AC: 3 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP WIS: +8 MANA: +5 Class: CLR SHM SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 Effect: Flowing Thought I (Worn) Slot: CHEST Slot: SECONDARY STR: +5 WIS: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST AC: 10 WT: 5.6 Size: LARGE MAGIC ITEM LORE ITEM NO DROP AC: 28 It is part of the Cleric Set. Class: CLR Skill: 1H Blunt Atk Delay: 34 If you are logged in as a premium member, drop information can be viewed by clicking on the spell name and then click on the song/scroll item the spell is attached to. Race: ALL, MAGIC ITEM WIS: +5 INT: +5 Class: CLR SHM WT: 1.5 Size: SMALL HP: +10 MANA: +25 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM NO DROP WT: 2.0 Size: TINY Slot: FINGER WIS: +7 WIS: +15 INT: +15 Class: ALL Currently I have about 40 more wisdom than him, and can carry a lot more loot because things like Foreman Tunic, Savant Cap, are much lighter than plate armor. Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Wisdom is the primary ability score for Clerics because it provides extra mana, and mana controls how many heals a Cleric can cast before needing to meditate. Best course of action is to get some backpacks, fill them with junk, and sell that junk and save save save (after buying spells of course). WT: 3.0 Size: SMALL STR: +7 WIS: +7 Slot: HEAD STA: +1 WIS: +2 MANA: +7 Slot: HEAD Slot: RANGE Proficiencies. DEX: +3 WIS: +2 WT: 1.5 Size: SMALL STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM AC: 5 AC: 38 AC: 5 WT: 2.5 Size: MEDIUM Slot: WAIST Class: WAR CLR PAL RNG SHD BRD ROG SHM Cleric Spells by Name . AC: 2 WT: 0.1 Size: TINY HP: +30 MANA: +50 Class: ALL WT: 3.4 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Class: ALL except NEC WIZ MAG ENC STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 Race: ALL, MAGIC ITEM LORE ITEM NO TRADE Slot: SECONDARY STR: +2 CHA: +8 WIS: +4 It covers heals, cures, roots, and resurrection spells. Alterationis by far the most popular choice. SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5 Slot: FACE Race: ALL, MAGIC ITEM STR: +3 MANA: +30 Class: CLR Slot: ARMS Class: CLR You are far away from your homelands, stranger. AC: 17 Anyway, we were there for 3 hours and didn't get one piece of armor to drop. Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP AC: 2 WT: 0.8 Size: SMALL WT: 0.8 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 6.5 Size: SMALL STR: +3 WIS: +3 AC: 2 AC: 19 STR: +10 STA: +10 CHA: +10 HP: +50 MANA: +80 A: Depends greatly on the cleric, however the cleric is generally the primary healer in groups and since healing uses the alteration skill, this is the most common specialization. WT: 2.0 Size: SMALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 AGI: +7 MANA: +20 Slot: SECONDARY WIS: +6 AC: 30 STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60 AC: 2 AC: 35 Slot: CHEST Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP AC: 10 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM With the release of the continent of Velious, four lines of high end armour becamse available for each class.This page hopes to shed some light on these armour sets. Class: WAR CLR PAL RNG SHD BRD ROG SHM Deity: Cazic-Thule, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Class: CLR Slot: FINGER Race: ALL, MAGIC ITEM Race: ALL except IKS, MAGIC ITEM LORE ITEM Skill: 1H Blunt Atk Delay: 28 Slot: SHOULDERS WT: 0.1 Size: SMALL Player crafted armor sets are generally restricted by armor wearing type (cloth, leater, chain, plate) and geared towards beginning players. Class: ALL except MNK NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM WIS: +1 HP: +35 MANA: +35 Class: ALL except NEC WIZ MAG ENC Class: ALL Class: ALL Yet isn't quite strong enough to keep me from being knocked loopy. Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: SMALL Class: CLR HP: +10 MANA: +10 AC: 4 Slot: WRIST AC: 4 Race: ALL, MAGIC ITEM Class: ALL Class: ALL Slot: EAR DMG: 7 WIS: +4 INT: +4 Q: I heard something about clerics getting more efficient heals or +% to the amount they heal compared to other classes, is this true or are all heals equivalent whether cast by a cleric/druid/shaman/etc? WT: 3.8 Size: SMALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 8.0 Size: TINY WT: 7.5 Size: LARGE SV DISEASE: +25 SV MAGIC: +10 Any suggestion for best race that can take advantage of the deity or racial specific armors? The major factors in race selection for clerics are the stats, racials, and itemization. Slot: HEAD Apparently my god is powerful enough to protect my from any amount of damage. AC: 18 Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP AC: 7 WT: 0.1 Size: TINY Race: ALL, Slot: BACK AC: 5 Slot: PRIMARY Slot: LEGS WT: 0.5 Size: SMALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP With the right techniques almost anything is possible.'. STR: +3 WIS: +5 MANA: +15 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 SV DISEASE: +13 Clear your path down and into the throne room. Slot: FACE AC: 10 Here's my videos of a daily series of the old classic style Everquest. WT: 3.0 Size: MEDIUM Race: ALL, MAGIC ITEM SV COLD: +2 SV POISON: +2 SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 Class: CLR DRU SHM Class: WAR CLR PAL SHD SHM WT: 2.0 Size: SMALL WT: 0.3 Size: SMALL After you've done that you'll need to bring all the items you collected to Fardonad Fe`Dhar in Skyshrine to complete the armor turn in. AC: 20 Race: ELF HIE DEF DWF HFL GNM, MAGIC ITEM DMG: 8 Slot: HEAD SV DISEASE: +5 SV POISON: +5 Race: ALL, LORE ITEM NO DROP Slot: RANGE PRIMARY SECONDARY Charges: 10 Race: ALL, Slot: FACE We would pull, fight, I would use my cleric to pull the next when one got down to about 20, I would let the next hit me, then root it and get out of range. Finally, Clerics appear to have more powerful versions of heals that they share with other classes - a Greater Healing spell cast by a Druid or Shaman, for example, will max out at 270 HP, but cast by a Cleric this same spell will heal up to 300 HP. Race: ALL, MAGIC ITEM Class: ALL Race: ALL, MAGIC ITEM STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Slot: FINGER 404. Class: CLR DRU BRD SHM Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Race: ALL, MAGIC ITEM Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP WT: 3.0 Size: MEDIUM Slot: FACE Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +15 SV POISON: +15 AC: 15 STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, LORE ITEM Class: CLR WT: 0.8 Size: SMALL Class: ALL Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and … Slot: SECONDARY Perhaps bringing a druid instead of a cleric so they can at least nuke. WT: 5.5 Size: MEDIUM WT: 0.1 Size: TINY WIS: +6 INT: +6 HP: +6 WT: 2.0 Size: MEDIUM AC: 9 WT: 1.0 Size: MEDIUM Deity: Bertoxxulous, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU SHM WT: 1.5 Size: SMALL This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of soloing. Slot: EAR One common mistake is that people put Dexterity in their cleric, that is a big mistake, also too much Strength, since these can reduce your damage to monsters or to people (If you're on a PVP server). Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Effect: Word of Health (Must Equip, Casting Time: 12.0) at Level 40 A Cleric is the most powerful healer in the game, and for the first few years of EverQuest the only class capable of resurrection with experience regained, and the only class with the spell Complete Heal. Class: ALL Class: ALL STR: +15 STA: +15 WIS: +15 HP: +100 MANA: +100 SV MAGIC: +2 SV POISON: +1 AC: 15 Slot: SECONDARY Dorinan promises to make you some boots if you bring him three Crushed Flame Emeralds and a pair of Corroded Plate Boots. Effect: Counteract Disease (Must Equip, Casting Time: 5.0) at Level 49 Race: ALL except IKS, MAGIC ITEM AC: 7 AC: 15 Class: WAR CLR PAL SHD SHM Deity: Innoruuk, MAGIC ITEM LORE ITEM NODROP ', Loremaster Dorinan smiles warmly as he hands you your reward. Class: CLR AC: 25 Slot: HEAD WT: 1.0 Size: TINY Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Watch Queue Queue MANA: +40 Charges: 6 SV DISEASE: +25 AC: 10 Q: Upon reaching a pre-designated level caster classes gain the research ability. Slot: NECK Race: ALL, Slot: FINGER WT: 8.0 Size: LARGE Slot: LEGS DEX: +3 WIS: +3 AGI: +3 AC: 12 WT: 0.0 Size: TINY AC: 21 Class: ALL WT: 0.1 Size: TINY WIS: +10 INT: +10 HP: +25 MANA: +75 Cleric Armor is a chest armor piece in Dark Souls. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Am I doing something wrong? Virus scan. Race: ALL, MAGIC ITEM WT: 0.1 Size: SMALL A full suit of Forbidden Rites armour on a dwarf cleric (helm shown is custom) Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP STR: +10 DEX: +8 STA: +15 CHA: +5 WIS: +15 INT: +10 AGI: +8 Deity: Brell Serilis, MAGIC ITEM LORE ITEM NO DROP CHA: +4 HP: +20 MANA: +20 Currently Blacksmithing, Jewelcrafting, and Pottery Idols utilize the imbued stones created with the spells. SV FIRE: -3 SV DISEASE: -4 SV COLD: +5 SV MAGIC: +9 SV POISON: +8 This does not create too many difficulties, except for Dark Elves. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 All of the armor template drops we need for group armor come from almost any giant in Kael Drakkel. SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: HANDS Slot: HANDS Race: ALL except BAR ELF TRL OGR IKS, MAGIC ITEM Only one spell can be used for each deity however. STR: +5 WIS: +9 AGI: +5 Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 3 WT: 0.0 Size: TINY I may be able to forge you something most interesting if you were to bring me a Corroded Plate Helmet and three pieces of Crushed Onyx Sapphire. Slot: CHEST Slot: EAR HP: +25 MANA: +35 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM WT: 1.5 Size: SMALL STR: +3 WIS: +3 A: Religion serves only a few small purposes in EverQuest. Class: ALL Slot: SECONDARY Class: CLR Class: CLR WIS: +2 INT: +2 HP: +30 MANA: +30 SV FIRE: +10 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP CHA: +2 WIS: +8 MANA: +50 Dorinan promises to make you some bracers if you bring him three Crushed Opals and a Corroded Plate Bracer. WT: 1.5 Size: SMALL Effect: Panic Animal (Must Equip, Casting Time: 2.0) at Level 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 45 AC: 2 DMG: 20 Class: CLR DRU SHM I’m a level 34 Cleric, and Ive spent most of my money on +WIS gear while my friend of a similar level is struggling to get the Cleric Quest armor. WIS: +2 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP AC: 1 AC: 20 AC: 20 Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER Slot: ARMS Class: ALL Spells. Skill: 1H Blunt Atk Delay: 26 I may be able to craft you a set of powerful plate gauntlets if you find a set of Corroded Plate Gauntlets and three Crushed Lava Rubies.'. WT: 0.1 Size: TINY AC: 36 STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 AC: 28 AC: 19 A: Corpses will last one week, regardless of if the player is online or not. Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Loremaster Dorinan says, 'If you find a corroded breastplate and three pieces of black marble bring them to me an I shall attempt to create an enchanted breastplate that will server you well.'. Slot: SHOULDERS AC: 5 They have all spells available to them as they level and always have healing spells on hand due to their unique spontaneous castingability. Class: CLR DRU SHM NEC WIZ MAG ENC Class: CLR Effect: Flowing Thought I (Worn) Effect: Deadeye (Must Equip, Casting Time: Instant) at Level 10 Race: ALL, MAGIC ITEM LORE ITEM WT: 7.5 Size: LARGE Race: ALL, MAGIC ITEM Class: ALL STR: +8 STA: +8 WIS: +8 HP: +30 MANA: +30 Race: ALL, MAGIC ITEM LORE ITEM AC: 15 Slot: RANGE PRIMARY SECONDARY SV DISEASE: +10 SV MAGIC: +10 SV POISON: +10 Dorinan promises to make you a helm if you bring him a Corroded Plate Helmet and three pieces of Crushed Onyx Sapphire. (previous 200) () AC: 25 Slot: WRIST Class: WAR CLR PAL SHD BRD Slot: FEET Race: ALL, MAGIC ITEM Slot: CHEST Class: CLR DRU SHM NEC WIZ MAG ENC Slot: FINGER Effect: Fear (Any Slot/Can Equip, Casting Time: 6.0) at Level 25 Slot: HEAD Here are our suggested allocations of your bonus points at creation: Clerics cannot be agnostic and are forced to choose a religion. With Clerics, itemization is far more varied between races then with most other classes, due to symbol quests and special Cleric only robes available. SV COLD: +4 WT: 3.0 Size: SMALL AC: 2 Class: ALL except DRU NEC WIZ MAG ENC Clerics have two primary choices of Specialization: Alteration and Evocation. WT: 0.5 Size: TINY Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 DEX: +4 WIS: +4 AGI: +4 SV MAGIC: +5 WT: 19.4 Size: TINY Class: ALL WIS: +9 MANA: +40 … AC: 20 Race: ALL, Slot: HEAD STA: +3 WIS: +5 AC: 30 WIS: +5 INT: +5 MANA: +25 'You have done well.'. A: Being stunned is just something which is not protected by the divine barrier. Class: WAR CLR PAL RNG SHD DRU BRD SHM Race: ALL, THIS IS A LIST OF BEST IN SLOT STARTING WITH (1ST BEST, 2ND, 3RD, ETC), CLERIC BEST IN SLOT END GAME VELIOUS RAIDING GEAR. AC: 50 DMG: 8 WT: 8.0 Size: LARGE SV FIRE: +8 SV DISEASE: +9 SV COLD: +8 SV MAGIC: +9 SV POISON: +8 DEX: +9 CHA: +9 MANA: +20 Class: CLR STA: +15 WIS: +15 HP: +25 MANA: +25 Class: ALL Class: CLR DRU MNK SHM For Clerics it can effect if they are like or dislike by other temple factions. Slot: HANDS Slot: FINGER Class: ALL Slot: HEAD SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 7 HP: +65 MANA: +65 Race: ALL, MAGIC ITEM WT: 0.1 Size: SMALL AC: 15 WIS: +4 MANA: +10 Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM Slot: ARMS Slot: CHEST SV DISEASE: +5 SV POISON: +5 WT: 7.3 Size: MEDIUM This means you'll be able to heal more damage for every point o… Race: ALL, MAGIC ITEM LORE ITEM NO DROP STA: +5 WIS: +8 MANA: +5 AC: 8 AC: 10 Slot: PRIMARY SECONDARY AC: 45 The cleric's stun line is also evocation-based, providing some utility for a cleric in a group, as every point of damage a stunned mob doesn't do is one that doesn't need to be healed. AC: 5 WT: 3.5 Size: SMALL Slot: WRIST WT: 0.5 Size: SMALL MANA: +10 AC: 15 Class: ALL AC: 15 Class: ALL Race: ALL except TRL OGR IKS, Slot: WAIST WT: 5.5 Size: SMALL WT: 0.1 Size: TINY DMG: 6 WT: 2.5 Size: MEDIUM Race: ALL except DWF TRL OGR HFL GNM, Slot: HANDS Class: CLR Race: ALL, MAGIC ITEM Slot: PRIMARY WT: 0.8 Size: SMALL SV MAGIC: +5 AC: 42 WT: 8.0 Size: MEDIUM WT: 0.3 Size: SMALL WT: 0.1 Size: TINY WIS: +8 INT: +8 MANA: +35 Effect: Abundant Drink (Must Equip, Casting Time: 10.0) at level 3 SV POISON: +7 WIS: +15 HP: +90 MANA: +90 WT: 1.0 Size: TINY WIS: +3 INT: +3 Bracers are quite easy to imbue. Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM NO DROP HP: +100 MANA: +100 AC: 8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP HP: +20 MANA: +20 Race: ALL, MAGIC ITEM Class: ALL STR: +20 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +100 MANA: +100 Effect: Flowing Thought I After you've done that you'll need to bring it to Vylleam Vyaeltor in Kael Drakkel. Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM AC: 40 Effect: Truesight (Worn) AC: 5 Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Damage - Clerics are middle-of the road for damage output. STR: -9 WIS: +18 Effect: Banish Undead (Combat, Casting Time: Instant) at Level 40 Endorsements. Effect: Calm (Must Equip, Casting Time: 4.0) at Level 20 AC: 8 Slot: PRIMARY But they are highly desirable group members. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: WRIST Race: ALL, MAGIC ITEM Class: CLR DRU BRD SHM NEC WIZ MAG ENC WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS WIS: +5 WT: 2.3 Size: SMALL Klaggan Iceshard, who is in the throne room, drops Royal Kromrif Blood, which is used in the 7th Coldain Prayer Shawl quest. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 35 Effect: Valor (Must Equip, Casting Time: 12.0) at Level 45 It is rather substantial in size and weight, making its … Slot: NECK WRIST WT: 2.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP AC: 7 Slot: EAR WIS: +10 HP: +80 MANA: +40 Q: Why are Clerics robbed of any type of an invisibility spell? Effect: Mark of Karn (Must Equip, Casting Time: 9.0) Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM Slot: SHOULDERS WT: 0.3 Size: SMALL Original upload 31 January 2017 2:21PM. Male Cleric Armor - Variants SSE. Slot: RANGE SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Dorinan promises to make you some greaves if you bring him three Chipped Onyx Sapphires and a pair of Corroded Plate Greaves. Slot: PRIMARY AC: 5 Turn-ins to Loremaster Dorinan in Thurgadin. Class: ALL WT: 0.4 Size: MEDIUM Slot: NECK WT: 2.5 Size: SMALL Class: ALL AC: 12 SV COLD: +10 Effect: See Invisible (Worn) WT: 2.0 Size: SMALL Race: ALL except IKS, MAGIC ITEM The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Class: CLR DRU SHM NEC WIZ MAG ENC Your cleric will be encumbered with just a few pieces of bronze armor. WT: 0.5 Size: SMALL Slot: CHEST From Project 1999 Wiki. WIS: +8 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Class: ALL except NEC WIZ MAG ENC Skill: 1H Blunt Atk Delay: 25 Class: CLR DRU MNK SHM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP AC: 2 SV COLD: +10 WIS: +10 HP: +90 MANA: +50 SV FIRE: +10 WT: 0.1 Size: TINY SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: FACE WIS: +5 INT: +5 MANA: +50 Slot: FACE A: Clerics can begin meditating at level eight. 1.3. 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