The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. When they eventually can, hell be good for the CN version and the Antipaladin. Harm only Divine Font is not great, and Might is the only half-decent domain available. Asmodeus offers a strong trio of mental spells. Cloistered Clerics (C). New comments cannot be posted and votes cannot be cast. An alternative feel, based on the Rulebooks. The longsword is the meat-and-potatoes martial weapon. The DC of Recall Knowledge checks related to these creature is increased by 2. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. Asmodeus, God of Im Literally the Devil LE (LE). The domains are solid if unspectacular, and the edicts and anathema overlap perfectly. Pretty good for the flight alone. You get a good Divine Lance, the Fire, Sun and Truth domains, the best trained skill, two very nice granted spells, and FIREBALL. Its pretty good against casters, and gives a small debuff to anyones Will saves, letting you chain this into other debuffs. | Forge Engine SRD A variant of the Light theme, based on the Rulebooks. The glittering hoard of a terrifying dragon! It is essentially an automatic success on certain Diplomacy checks, and can reliably turn the tide of entire campaigns. Only downside here is that the scimitar is only a d6, but the fire boost to Emblazon Armament helps offset that. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. | FateCoreSRD Light theme with purplish hues and a simpler font. Needs a high save DC. Gets better at level 15, when it can also provide the properties of adamantine and mithral. Champions cannot currently serve Norgorber. Magics Vessel (D for Cloistered Clerics early on, climbing to B. Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. The spiked chain is a two-handed d8 weapon without reach. Champions (D). Zon-Kuthon, God of Edgy Characters LE (LN, LE, NE). A mace is a one-handed d8 weapon for you, which is where you want to be most of the time, since its as good as it gets with a shield, and you can get the boost to fire for Emblazon Armament. Alignment, edicts and anathema are also important. A variant of the Light theme, based on the Rulebooks. Elven Songsword. Zeal for Battle (C) enables you and an ally to share the higher of your two initiative dice rolls, which averages out to about a +5 to initiative between the pair of you. Theres not really anything here that you want mechanically. C for Clerics, D for Champions. Gogunta, the Swamp Frog Monster God CE (CE). You can use a special action while holding the sword to command the blade's edges to light on fire. This trait indicates the alternate damage type. This includes yourself, but youre unlikely to have many resistances anyway. Edicts and anathema are very easy to work with. Champions (B). Nothing fancy, but it's never bad, and you'll be very happy with it. Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. A variant of the Dark theme, with stronger color contrast. Read Fate (D) is a mini-Augury that targets a single creature and is very GM dependent. D, up to B in an undead heavy campaign. You also have to be CE, with some demanding and disruptive edicts and anathema. Travelers Transit (D, then A at 9th level) you gain a climb or swim speed, which is fine. Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. The original alternate theme for the Archives of Nethys. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Solid damaging spells, and access to the Destruction and Earth domains. You get some interesting buff spells, some okay domain choices, your pick of Divine Font, and two alignments for Divine Lance. Warpriests (C). Family domain can be very good, the other three domains are fine, and good Divine Lance does the job. Subscribe to the Open Gaming Network and get everything ad-free! Silver. Knowledge Domain. Light theme with purplish hues and a simpler font. Warpriests (D). | Starjammer SRD Champions cannot currently serve Rovagug. LG gives you the best Divine Lance, though. If youre not sure, PLEASE, talk to your GM about this one. These weapon strikes can be made with either hand. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . C for casters, F for martials. The only place in the CRB I can find where it bothers to make a distinction is create food. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. Travel for flight is also worth consideration. Itll have its moments where its clutch, but that it doesnt deny any damage overall means theres better options. | d20HeroSRD Cloistered Clerics (C). Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Iomedae, Goddess of Paladins and Humanity LG (LG, NG). Darkened Eyes (C, or B if your party can work without light) is a single target debuff that negates low light vision and darkvision, and potentially blinds the target. An alternative feel, based on the Rulebooks. Note that there is an advantage to using a weapon with the trip special feature (a.k.a. Access to Nature and Travel domain is very good. Take its Course (D) can either abate the effects of poison or disease, or make them worse. Click here for the full rules on Base Weapons. Champions (D). The falchion is a rough choice of weapon. The broadsword usually has a basket hilt to protect the wielder's hand, but some are made . Warpriests (B). C for backliners, A for frontliners. You are also locked into a Harm Divine Font, but I doubt that you care by this point. Light theme with purplish hues and a simpler font. If the alignment and edicts are a problem, just pick Gorum instead. Lightning Bolt for big AOE damage is just gravy at that point. At 7th level, it can affect any creature, provided they could find you attractive. | 5th Edition SRD The glittering hoard of a terrifying dragon. You get access to both Lawful and Good for Divine Lance. Only awkwardness is that youre pushed to be an archer (which is certainly good), but the domains shine best in melee. Cloistered Cleric (B). Warpriests (C). In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. The Starknife, packing a d4 die, is not what one wants for their primary weapon. Pity the granted spells suck. Dreamers Call (C) is a single target debuff that basically takes them out of the fight for a round, even on a success. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Throwing an item would be treated as Improvised Weapon, and I'd rule it like bombs in terms of missing the attack roll. wait, it's a d6 weapon. Champions (B). Theyre nonlethal, but thats mostly upside. Captivating Adoration (C) is an okay AOE debuff centred on yourself. You choose the damage type each time you make an attack. The following is a non-comprehensive work of opinion. Cloistered Clerics (B). An alternative feel, based on the Rulebooks. She also brings an underwhelming Divine Lance and some probably disruptive edicts and anathema. The lack of anything good on a success and potential for disaster makes this pretty bad. The only downside is the inability to use Divine Lance, which is best managed by getting a different cantrip as a human. Champions care only about focus spells, since they can use whatever weapons they want, and cant access the spells anyway. The default theme for the Archives of Nethys, forged on the fires of CSS3. The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. Any hit with this sword deals 1 extra fire damage. Has no use in combat, and needs Intimidation investment. The original alternate theme for the Archives of Nethys. Attributes Cost 15 gp Critical Damage x2 Critical Range 19-20 Damage (Medium) 1d8 Damage (Small) 1d6 Damage Type Slashing Weapon Category One-Handed Melee Weapon Type Martial But Im still new to the system so I dont know if theres a better way to do it, I liked the aldori swordlord in the kingmaker video game I played, but that was 1e, and was my only pathfinder experience since when I played way back in high school. Warpriests are most likely to be picky about their deity, since they care heavily about the choice of deific weapon, and also want useful spells and focus spells- and often different ones at that to their clothed brethren. The classic look for the Archives of Nethys. Each deity and divine domain is judged relative to the rest. | Open Fantasy SRD As with Rebuke Death, it competes with Lay on Hands. Gorum, the God of Kicking Ass and Taking Names CN (CN, CE). Only having Law for Divine Lance is rough, though. Overstuff (D) instantly fills a creatures stomach with nourishing food, which tends to make them sickened and want to vomit. Edicts and anathema shouldnt be too tough. Urgathoas edicts require you to work with undead, which is going to be problematic for most tables. New Pages | Recent Changes | Privacy Policy. Pushing Gust (F) is crap. And it doesnt work with Major Striking runes. Less is known about uncommon creatures than common creatures. Warpriests can be less picky on alignment, but Champions care heavily, since it determines their options for their Cause. You wont be as tanky without the shield, but thats okay- youre just there to bring the pain. Family Domain. For weapons, you should already have better ones, and it doesnt provide a damage boost (just accuracy), so its mostly limited to getting the most from your tools. Cloistered Clerics (C). So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. Just accept that this isnt the deity for the cloth priests. Nothing fancy, but its never bad, and youll be very happy with it. Cloistered Clerics (C). The glittering hoard of a terrifying dragon. Irori, God of Nerds Who Got Swole LN (LG, LN, LE). Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. But a two-handed weapon felt that it did not give anything. Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). Tricksters Twin (B) is a solid single-target illusion which should distract them and keep them off you for at least a turn or two, and potentially more. Sarenrae is fantastic. They typically can't be summoned. Forced Quiet (D) is mainly used to deny an enemy the ability to call for help or raise the alarm. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. You get the Warhammer as a weapon, and the Earth and Protection domains. From 5th level, hide your party as well. Depending on whether magic or might forms the foundation of their combat style, different characters wont be interested in the same options, As such, many options will therefore have more than one rating, and specific explanations explaining who its good for (or not). If you do invest more heavily into Wisdom, he's a B. Light theme with purplish hues and a simpler font. Cloistered Clerics (D). C: A solid choice. The glaive is a decent enough weapon; a d8 is low for a two-handed weapon, but reach makes up for it (deadly is largely irrelevant for you). Warpriests (B). Warpriests (D). Destruction Domain. Alignment enables Paladins and Redeemers. | Monad Echo SRD Only saving grace is some solid area control spells. The original alternate theme for the Archives of Nethys. Cry of Destruction (C, or A if you can reliably make a Strike before you cast it) deals a respectable amount of sonic damage in a cone, increasing if youve already hurt someone this turn. Champions (B). Treerazer, Wannabe Demonlord and a Hippies Worst Nightmare CE (NE, CE). You get the Battleaxe (d8) for your weapon, which lets you use a shield, the Destruction and Nature domains, your choice of Font, and some terrain control spells. It gets a lot of its rating for being a form of healing that can be recharged by Refocusing for ten minutes out of combat and therefore is mostly redundant with Lay on Hands. Champions cannot currently serve Treerazer. A variant of the Round feel, more compact. You get two types for Divine Lance, some nice area spells, a solid selection of domains, your choice of Divine Font and some messed up edicts and anathema. Shes best suited to charismatic characters in intrigue campaigns. Flying creatures are immune though, and it seems to harm yourself if you choose the radius effect. This trait indicates the alternate damage type. Having access to Trip at reach is basically all you're getting here. None of the focus spells stand out for you, though. Nature and Earth are both decent tools for Champions. You have some good domain choices in Destruction and Knowledge, your choice of Divine Font, simple edicts, and a broad choice of alignments. Alignment enables Redeemers only. Longsword has Versatile P. Great. A variant of the Dark theme, with stronger color contrast. Alignment enables Redeemers only. Champions (C). Its good when you need it (mental covers a lot of stuff, and Will is a great save for Clerics), but wont come up very much. Warpriests (A). Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. Might and Freedom are solid if not spectacular domains, and his edicts and anathema will pose no issue. Fire Ray (B for Clerics, C for Champions) is a powerful single target spell attack for Cloistered Clerics, and a source of fire damage for Warpriests' Emblazon Energy. | Cepheus SRD It gets better if you're Shield Blocking to draw out the fight. Localised Quake (B) is a powerful, if short ranged, AOE that scales well. Finesse: Reach: Sweep: Uncommon: Recall Knowledge Source Core Rulebook pg. The default theme for the Archives of Nethys, forged on the fires of CSS3. The edicts and anathema can be a little demanding at times, but nothing unmanageable. Earth Domain. The default theme for the Archives of Nethys, forged on the fires of CSS3. This trait indicates the alternate damage type. Mostly average domains (Truth is nice), underwhelming spells. Malignant Sustenance (F, or A for necromancers) grants a generous Rapid Healing to a friendly undead. A useful tool in niche situations. 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