They start out weaker than every other class, but slowly grow into a consistent and reliable source of damage coupled with tons of support abilities and skills to help the party in a pinch. Flurry of Blows is the most basic, granting Monks the most attacks of any class starting at second level. You might think, religion’s boring, but even a blood hunter guide 5e needs this skill to recognize enemies. Of course I was bored; the only thing I could do that was useful was punch things with varying degrees of success, but I guess it's the fault of my "lack of creatitivy" that I never thought blinding my friends or preventing them from spellcasting was a good idea! Touch of the Long Death: A really powerful single attack that replaces all your other attacks for the round. (a) a shortsword or (b) any simple weapon, (a) a dungeoneer’s pack or (b) an explorer’s pack. SmugglerGoS: Good for a sneaky Monk, but Criminal and Urchin are probably better. Sorcerer: Not a lot of synergy with Monk. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. Taking a whip as a proficient weapon allows you to gain a reach attach, grapple/control options, and a better base damage as your martial arts die damage increases. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. GoliathVGtM/EEPC: Entirely Strength-based. Purity of Body: Disease and poison can really ruin your day. Tipsy Sway: Leap to your Feet ensures that you don’t waste too much of your considerable speed on standing up if you fall down. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. Wood Elf: Arguably the best overall choice for Monks, Wood Elf grants a bonus to your two main stats, extra speed, and Mask of the Wild. When you reach 3rd level, you commit yourself to a monastic tradition. Aug 11, 2019 - This Pin was discovered by Rachel Johnson. LoxodonGGTR: Constitution and Wisdom ability score increases are a good combination. Battlefield control is perfect for a melee monster. Hard disagree. When you or one of your allies in the aura is hit by an attack made by another creature within the aura, the target that was hit can use their reaction to deal an amount of damage of the chosen type equal to one roll of your Martial Arts die to the attacker. Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Did you enter this secluded life to hide from a crime you committed? Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Tags: 5th Edition Archetypes Fantasy. Lightfoot: Charisma isn’t important for Monks. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. Usually introduced by being accosted by especially aggro open hand types that they interrupted proving that they're the best in their school who no one can face. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. The radiant damage this ability deals is resisted by fewer things than if it were fire damage. Swiftstride: At least this one grants a Dexterity increase. Eternal Mountain Defense: Resistance to damage with a long duration, and you eschew the material component making it more economic to cast. This limits the usefulness of magic items the party would find. Each of these traditions has unique features. They unite mind, body, and soul to attaint heir most perfect self. Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. I'd much rather spend a ki point for the 30ft line fluffed as a ki blast and keep the precious mad hops than have yet another ki attackk and no air bud. “Kenku monks have awesome ability increases and skill proficiencies.”. Shadow Arts: The ability to use your Ki to cast spells is difficult to justify at low levels, when you only get one per short rest, but as you level up you’ll be able to drop a bunch of spells and still fuel your Flurry of Blows. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move. Ki-Empowered Strikes: This is especially important since you aren’t proficient with many weapons. The monks who live there seek personal perfection through contemplation and rigorous training. Sleight of Hand: A great skill to pick up if you’re trying to be a budget Rogue. Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. Druid: Wild Shape doesn’t mesh well with Monk abilities. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. TP           Tortle Package Eventually you’ll get Diamond Body, which grants you proficiency in all saves. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. Tool Proficiencies: Monks don’t gain any tool proficiencies.